Tuesday, 14 May 2013

Image Restoration

Image Restoration

When we were studying image manipulation, we had also been shown how to do image restoration, years ago photoshop artists would use this technique to make money from those who were unsure how to use this simple technique. 


This image as you can see above, is scratched with some of the picture missing and with no colour. I will now annotate how to restore its colour, and how to restore its former glory. 

The technique we were taught to use was something called the " patch " tool, a tool located just below the eyedropper tool, if you hold mouse left you can open a small menu which holds the Patch tool.

The Patch tool, basically highlights an area, and replaces the highlighted area with an area which is undamaged which is selected by the user. using this method you can restore images and effectively " repair " them.

Next I had used the Pen tool and the selection tool, to select certain areas, on the man's body, to give him a hint of colour to each area, doing this and then increasing the amount of colour for that area increases the colour restoration, effectively giving it a fantastic look, as demonstrated below. 



Thursday, 14 March 2013

Refine Edges

Today we had been working on the refine edges mechanic which is capable of making softer cuts into images to edit and move them around.

Heres the image where I finished refining the edges of the image and placed it into the beach.

Here below is the image of where I finished refining the image of the horse which was moved from the centre.



Heres after we used the quick selection tool, added and subtracted and removed the horse from the main image.


Below is the image and box after we clicked refine image to edit the settings. we had to increase the smart radius and put it at 6 to make the refining softer, after we added and subtracted the radius we used a mask to edit it and click okay. 


Here is the original Image of the horse.


We then continued to try and manipulate an image out of a movie and place it in another image using the techniques we've learned today. 

We used the same techniques, tidied it up and placed it within another. 


this is my final image.


Matte Painting/Bert Monroy

Matte Painting

Matte painting is a method used by artists to create proportional landscapes and backgrounds for things that cannot be photographed or used in real life. which normally consist of mostly sci-fi movies and art for games.

We had been shown an artist called Dylan Cole whom has worked on several projects, including lord of the rings, the chronicles of riddick and Avatar.

Dyan is also a well known concept artist, specialising in video games and television adverts, the southern california native always had a passion for drawing, initial interest in comic book art gave way to matte painting and concept design after seeing comic book art of star wars.


Dylan attended UCLA ( University of california, Los Angeles ) as a fine arts major where he continued to work within art. Within a year and a half of graduation, he was on his way to New Zealand to go and do a matte painting for return of the king, since then Dylan has contributed art to over 50 films including Tron, Avatar and Alice in Wonderland.

Dylan Enjoys doing instructional workshops around the world at various events and schools and also has his own instructional DVD's from the Gnomon workshop for sale for those who want to be taught how to matte paint professionally.

Bert Monroy

While I was researching matte paintings, I had also spent my time researching an artist called Bert Monroy, Bert Monroy was born and raised in new york city where he spent 20 years in the advertising industry as an art director and creative director for various agencies as well as his own. Bert currently lives with his wife in Berkeley, California.


Bert Monroy's Times square is the biggest painting that he has ever created pushing the boundaries of the hardware and software as far as they can go. the flattened file weighs 6.52GB's and took 4 years to complete and is compromised of over 15,000 separate photoshop and illustrator files.

The digital artist created each element using Adobe Photoshop and adobe illustrator. He built the 6.52GB image pixel by pixel, using more than 750,000 Photoshop layers. Monroy spent countless hours creating intensely detailed scenes, the likenesses of his family, friends and many luminaries in the imaging industry, and landmarks in and around Times Square.

Bert Monroy focused heavily on every tiny little detail in the image, the smallest of the small, each and every pixel had been perfectly placed for the perfect image. One of the many reasons as to why he chose Times Square as a great place to do his art piece is because times square has so many different colours, let alone objects and activities going on, Bert wanted to focus on the in depth details of the " city life " . what people are doing, how they are feeling, and where they are going. The city's times square as previously mentioned has a heavy focus on colour and brightness, there are many different colours and different levels of saturation that really brings this city alive, and that's what Bert Monroy wanted to re-capture in his art piece, and I feel he's done this rather well.



Thursday, 28 February 2013

Photoshop Compitition


We were tasked with uploading an image of our own into a photoshop competition, my Image that I entered is shown below, with the proof of entering above. I registered my Image on Pxleyes.com under the username of crazybeast.


Photoshop Tutorial 4

28/02/2013

Today, we did another demo with our tutor, we focused on doing placing beards on people, to which we used several different methods to create a beard on our tutor dan. We used methods like radial blur and Gaussian blur, to add effects on the painted beard to make it seem more authentic.



Before doing this those, we were tasked with adding a moustache to a random man, which is shown below, my attempt is on the left whereas the tutors attempt is on the right.


Thursday, 14 February 2013

Artists/Apple Demo

14/02/2013

We've been tasked to find an artist we like and create an image inspired by the artist.

The Artist I have chosen to research and design an image inspired by, is an artist called Nicholas Bouvier.

Nicholas Bouvier is a one of the best artists around in the game world, He's worked on Halo 4, Images for borderlands, and Images for Assassins creed. His artwork is popular and famous for its ability to give off incredible feeling of the scenario thats been done, as well as beautifully landscaped and drawn areas of the world for that game. It really gives off a realistic feel to the game.

Here's a link to his biography and some of his work.

http://www.sparth.com/

I'd like to try and attempt an image inspired by his Drawings and Artwork.

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We also did an apple demo today turning an apple into a cube, in my first attempt, I tried to turn the apple into the cube but I didnt get very far or do very well.



We then did the actual demo and I found I wasnt liquifying the apple correctly around the cube, once I did this and managed to have it correctly, I then went on to make a line around the face of the apple, and select it, I then went to the apples core, and went to 

Select>All

Once I did this I went back to the apple document, and then went into..

Edit>paste special>In to

This placed the face within the apple from there I was able to edit the face to make it look more real.






Thursday, 7 February 2013

Photo Format's

7/02/2013


Today we've been tasked with finding and researching several different types of formats that you can use to save on through photo shop.

JPEG - JPEG stands for Joint Photographic Expert Group as that is the name of the committee that developed the format, JPEG images are a tye of compressed file format, which has a variable number for compression and is also not limited to a certain number of colour like GIF's are, therefore JPEG's are best for compressing images so if you see a good looking large image on the internet, you can most likely count that its a JPEG.

PNG - portable network graphics was created to improve upon and essentially replace the more common GIF file, its advantages consist of the fact it does not require a patent license, being platform independant and being able to display more than 256.

One of the biggest drawbacks for PNG is it does not support animation compatibility. but files are being worked on to try and make PNG animation compatible such as the upcoming APNG file.

PSD - Photoshop Document's or PSD is the format used to save photoshopped files, reason being is if you save it as a PSD you can reopen it to continue editing your image.

GIF - Graphics Interchange Format's are compressed image files to reduce transfer time its also capable of being combined with multiple images to create animations.

For example....


GIF files tend to be the most popular format when it comes to logo's and internet website related images as images containing GIF text tend to be alot more clearer and detailed compared to JPEG's as sometimes JPEG's can be a little unclear.


TIFF - The Tagged Image File Format, is a file format for storing images, popular among graphic artists, the publishing industry, and both amateur and professional photographers in general. as of 2009 it is under control of adobe systems, originally created by a company called Aldus for use with desktop publishing, the TIFF format is widely supported by image manipulation programs along with publishing and page layout programs. TIFF's are popular due to the fact that because it stores data without losing a single piece of data, unlike various other formats. TIFF's are similar to both PNG and JPEG's just it saves more data for when its next opened.